Course details

  • Qualification Master of Science - **SUBJECT TO VALIDATION**
  • Duration 1 year full time
  • Location Production Park
  • Validated by University of Bolton
  • Tuition fees £9,250
  • Entry Requirements 2:1 Honours degree or above in a relevant subject and/or appropriate relevant work experience.
  • Start date January 2021

About this course

Overview

NEW FOR JANUARY 2021!

**SUBJECT TO VALIDATION**

Our MSc in Creative Technologies for Live Events aims to equip students with the technical, academic and professional skills necessary to be creative innovators and technologists within live events and the wider creative industries. 

The programme seeks to provide students with a challenging, supportive and inclusive environment in which students learn through Praxis; combining critical thinking, practical experimentation and reflection. Depending on their eventual career direction, students are encouraged to develop their own area of expertise and can opt to explore a range of technological practices or focus on a particular area of specialism (e.g. lighting, sound, video, interactive & immersive systems or system programming & control).

This course is ideal for you if...

  • You are excited about the challenge of solving technical problems on large scale events and experimenting with new technologies.
  • You’re about to graduate from a BA/BSc course in a related area and wish to increase your employability and gain a competitive edge with an advanced qualification in your area of specialism. 
  • You want to expand your knowledge and experience into live event spectacles such as arena and stadium shows. 
  • You want to diversify from related fields such as engineering, software development or computer science. 
  • You want to develop your own product/service and launch to the live events marketplace.
  • You want to change career direction to develop and establish yourself as a creative technologist. 
  • You have worked in the industry and are now looking to validate your experience with an advanced recognised qualification.

It builds on Backstage Academy’s close relationships with the live events Industry offering an unrivalled opportunity for you to engage in live projects and develop plans for new creative enterprises coupled with a higher level of academic study and learning.

The programme aims to:

  • Provide graduates and those with professional experience of working in the Live Events or related industries the opportunity to develop their knowledge, understanding and critical insight into the principles and practices underpinning innovation and entrepreneurship within the live events and creative industries 
  • Provide rigorous opportunities for advanced study, research and embedded practice led by specialists in the field that are focused to enable you to build, enhance and take ownership over your own entrepreneurial practice 
  • Develop advance critical and intellectual thinking and complex problem-solving skills necessary for building success in live events enterprises 
  • Develop your own projects and projects in collaboration with students from our other postgraduate courses, culminating in your final negotiated Masters’ research project 
  • Develop focussed, transferable skills in negotiation, decision making, self-management and the management of others. 
  • Offer specialist professional and personal preparation for entry into the competitive world of the live events industries.

Course content

  • Digital Cultures

    This module aims to provide an introduction to key critical and cultural ideas and theories, alongside developing your research practice. Throughout the module you will consider how the opportunities, possibilities and challenges that technologies present both restrict and facilitate live event design. 


    You will explore specific areas of professional practice relevant your negotiated area of specialism in order to identify key principles, practices and emerging trends that affect and influence creative technology development and innovations and the creative industries. 


    Throughout the period of study, you will be set a number of specific case study/scenario tasks related to the module content that will test your understanding and application of creative technologies in the live events and creative industries. These will build a comprehensive portfolio that you will submit as a single piece of work at the end of the module.

  • Creative Technologies Practice 1: Research and Development

    This module aims to provide the necessary knowledge and skills to enable you to use advanced methods of conceptualising and developing technological solutions to creative challenges. The first part provides an introduction to research & development principles, processes and workflows. 


    The objective is to plan and develop a framework from which you can examine the efficiency and effectiveness of your chosen technologies in responding to a given brief. The second part considers the impact of a range of different scenarios & related fields on the framework, and how the culture of the sector informs this process. 


    Finally, students consider the potential of emerging technologies and examines how they might inform and influence live event practice. The module summative assessments then provide students with the opportunity to demonstrate their learning through a realised project to a given brief.

  • Creative Technologies Practice 2: Realisation & Production

    This module will extend the learning of Creative Technologies Practice 1: Research and Development through to the realisation and production of complex technologies for live events. 


    You will develop further critical and practice-based work in their chosen specialism, whilst collaborating with other practitioners and managing the requirements of clients and/or stakeholders. 


    Advanced skills workshops, masterclasses and lectures will strengthen your core skills and allow you to experiment with further emerging tools, techniques, technologies and platforms as appropriate to your discipline.

  • Working in the Creative Industries: Managing Yourself and Others

    As you advance through your career you will find yourself collaborating with others, both formally and informally. Whether managing project teams or building business relations as innovators and entrepreneurs, you may have to make decisions about a range of people-orientated issues. 


    To manage successfully in this, or any other environment means understanding yourself, learning or developing the interpersonal skills to interact with others and understanding the processes involved in establishing and growing successful working “professional relationships.” 


    This module will introduce you to the processes involved in learning and personal development and enhance your critical understanding of the skills you have, and the ones you need in order to pursue a postgraduate level career. In it, you will examine the importance and major areas of interpersonal skills from perception and communications and team work to resolving conflict and motivating both yourself and others, and how the impression you create can contribute to a successful career. 


    You will complete a series of tasks which will enable you to explore your own responses to the themes discussed and as part of your ongoing (lifelong) learning you will examine the importance of personal development and career planning.

  • Major Project

    This module aims to provide a framework for you to undertake a negotiated programme of personal study and research leading to a substantial output. 


    This could take a number of different formats including but not limited to: 

    - A large-scale collaborative technical or creative project
    - An event
    - A traditional written academic paper
    - A new business start-up
    - A product launch.


    It is expected that most of the work is independently undertaken with the support of a supervising tutor; however, in line with industry practice collaborative projects may be negotiated with the module leader. 


    Whatever format is chosen you will need to demonstrate/evidence your accumulated knowledge, skills and understanding acquired throughout the entirety of your study on your course, and that you meet the course learning outcomes. Throughout the module you will expected to demonstrate progressively increasing levels of independence and autonomy. The module is delivered across the whole year and is in three stages: 


    Stage 1: Preparation.
    This stage will explore and evaluate a range of approaches and research skills and methodologies appropriate to a variety of final outputs. During this stage you will formulate and define your research question(s), consider ethical issues relating to that research and define the format for your submission. 


    Stage 2: Development.
    During this stage, you will consolidate your ideas and depending on your agreed format undertake field (primary) research and/or research and development. This may also include work-based learning or placement activity that informs your study. 


    Stage 3 Output.
    In this stage you will finalise and work toward the presentation of your project and submission of your work. It is important you understand this realisation is an integral part of the research journey, which is consolidated through your critical reflection on any conclusions Where appropriate you may also have the opportunity to present your final output to industry professionals in order to showcase your work and boost employment prospects and industry networking opportunities.

Entry Requirements

2:1 Honours degree or above in a relevant subject and/or appropriate relevant professional experience.

Every applicant will be required to attend an interview.  


Assessment

Assessment tasks are linked to the learning outcomes of each module and are completed before the end of the module. Module assessments typically involve written coursework, project work, oral assessments and portfolios. 


Employability

Graduates will gain a competitive edge as creative technologists in the dynamic and developing live events and creative industries.

The programme will equip you with a range of transferable interpersonal and technical skills allowing you to capitalise on career opportunities that exist in a huge range of sectors – from live music and theatre to e-sports and corporate events, amongst many others. 

It with also equip you with the necessary skills to progress to further postgraduate and doctoral study. 


Equipment / software

Students at Backstage Academy benefit from having access to a wide range of specialist equipment, software and technology in line with the latest industry developments - much of which is made possible through our partnerships with some of the industry’s best entertainment technology manufacturers and distributors. 

Depending on your programme of study, this may include:

Sound equipment such as:

  • Desks from Allen & Heath, Avid, Midas and Soundcraft
  • Sound Systems from D&B and KV2 Audio
  • Microphones from Audix, Sennheiser and Shure.

Lighting equipment such as:

  • Wide range of lighting fixtures including Art2000s, Powercubes, moving lights, Source 4s and blinders from Avolites, Chauvet, Chroma-Q, Clay Paky and Prolight
  • Lighting control from Avolites, ChamSys, GrandMA and Hog
  • TitanNet processors from Avolites.

Video equipment such as:

  • Media servers from Avolites, Disguise, Green Hippo and Isadora
  • LED video wall from ROE Visual and Prolights
  • Laser projectors from Epson and Panasonic
  • Video switcher and cameras from Blackmagic Design
  • Networking from Luminex.

Communications equipment from Riedel. 

Software such as: Avolites Ai & Titan, Blacktrax, Disguise, Green Hippo Zookeeper, Isadora, Notch, SketchUp, Smode, Vectorworks, WYSIWYG, Adobe Creative Cloud package and Microsoft Windows 365 suite. 

Rigging equipment such as:

  • Truss from Prolyte and Sixty82
  • Motors from CM Lodestar
  • Load cells from Broadweigh.

Mature / International students

Backstage Academy welcomes students of all ages to study on our degree programmes. 

Unfortunately, we cannot accept international students onto our undergraduate or postgraduate programmes at this time. 


How do i apply?

Register your interest in our MSc in Creative Technologies for Live Events via the Registration of Interest form below. 

Applications are made via our validating partner, the University of Bolton and open very soon. We will contact all registrations of interest as soon as applications open. 

FEES AND FUNDING

To find out more about fees and funding, please visit our Student Finance page.

ALUMNI OFFER - £1,000 CASHBACK!

We are delighted to offer our alumni £1,000 cashback* on all of our postgraduate degrees.

£1,000 cashback is paid in installments at the start of each term providing students have paid their tuition fees. This offer is exclusive to graduates of our undergraduate degrees


REGISTER YOUR INTEREST

Please complete this form to register your interest in studying at Backstage Academy - a specialist higher education provider in Wakefield, West Yorkshire.

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